Second biggest difference: Holy crap, the torque. Is it accurate to the real motorsport? Perhaps not, but it's considerably more fun. And that is incredibly more fun than locking up the Pirilli's and cutting a chicane to regain control and speed. That's right, these F1 cars like to drift under aggressive deceleration. Instead the cars have braking oversteer which can lead to a 4-tire-drift around the apex, which requires accurate throttle/brake input and appropriate steering to correct and minimize the time lost. The biggest difference? If you push too hard into a turn and slam the brakes in a desperate attempt to still hit the apex, the front wheels DO NOT lockup and the cars DO NOT understeer straight off the track. I own all F1 games from Codemasters, and I consider this iteration of simcade F1 cars to be the most challenging, interesting, and enjoyable to drive. I own all F1 games from Here's one thing very few people, critics or users, are talking about -> car handling has substantially improved. Here's one thing very few people, critics or users, are talking about -> car handling has substantially improved.
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